Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | 1x 30x 10x 19x 19x 4x 4x 4x 6x 6x 6x 6x 6x 6x 14x 16x 16x 16x 14x 12x 11x 16x 6x 6x 6x 6x 6x 6x 6x | import { HsvColor } from '@uiw/color-convert'; import { WheelProps } from './'; const TAU = Math.PI * 2; /** * javascript's modulo operator doesn't produce positive numbers with negative input * https://www.geeksforgeeks.org/how-to-get-negative-result-using-modulo-operator-in-javascript/ */ export const mod = (a: number, n: number) => ((a % n) + n) % n; /** distance between points (x, y) and (0, 0) */ const dist = (x: number, y: number) => Math.sqrt(x * x + y * y); /** * Get the point as the center of the wheel */ export function getWheelDimensions({ width = 0 }: Partial<WheelProps>) { const r = width / 2; return { width, radius: r, cx: r, cy: r, }; } /** * Returns true if point (x, y) lands inside the wheel */ export function isInputInsideWheel(props: Partial<WheelProps>, x: number, y: number) { const { cx, cy, width } = getWheelDimensions(props); const r = width / 2; return dist(cx - x, cy - y) < r; } /** * Get the current handle position for a given color */ export function getWheelHandlePosition(props: Partial<WheelProps>, hsv: HsvColor) { const { cx, cy } = getWheelDimensions(props); const handleRange = getHandleRange(props); const handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (TAU / 360); const handleDist = (hsv.s / 100) * handleRange; const direction = props.direction === 'clockwise' ? -1 : 1; return { x: cx + handleDist * Math.cos(handleAngle) * direction, y: cy + handleDist * Math.sin(handleAngle) * direction, }; } /** * Get Range */ export function getHandleRange({ width = 0 }: Partial<WheelProps>) { return width / 2; } /** * Translate an angle according to wheelAngle and wheelDirection */ export function translateWheelAngle(props: Partial<WheelProps>, angle: number, invert?: boolean) { const wheelAngle = props.angle || 0; const direction = props.direction; // inverted and clockwisee if (invert && direction === 'clockwise') angle = wheelAngle + angle; // clockwise (input handling) else if (direction === 'clockwise') angle = 360 - wheelAngle + angle; // inverted and anticlockwise else if (invert && direction === 'anticlockwise') angle = wheelAngle + 180 - angle; // anticlockwise (input handling) else if (direction === 'anticlockwise') angle = wheelAngle - angle; return mod(angle, 360); } /** * Get the current wheel value from user input * @param props - wheel props * @param x - global input x position * @param y - global input y position */ export function getWheelValueFromInput(props: Partial<WheelProps>, x: number, y: number) { const { cx, cy } = getWheelDimensions(props); const handleRange = getHandleRange(props); x = cx - x; y = cy - y; // Calculate the hue by converting the angle to radians const hue = translateWheelAngle(props, Math.atan2(-y, -x) * (360 / TAU)); // Find the point's distance from the center of the wheel // This is used to show the saturation level const handleDist = Math.min(dist(x, y), handleRange); return { h: Math.round(hue), s: Math.round((100 / handleRange) * handleDist), }; } |